obliViaR
Immersive website for a new VR experience in York
2025
Animation, Design, Web Development, Web application/SaaS
York's new immersive VR entertainment destination, obilViaR, needed a website to match the excitement of its virtual reality experiences. Tasked with bringing the vibrant vision of web designer Lucy Rigley to life, I developed a bespoke Laravel website with a focus on creating an overall feeling of depth and fluidity, mirroring the engaging nature of the virtual reality experiences offered. This vision translated into the incorporation of smooth, airy animations, designed to captivate visitors and hint at the fluid nature of virtual reality itself.
As always, it is easier to create a database to ensure a simple dynamic management of games and experiences. Despite a rapid project turnaround, the site seamlessly integrates a third-party booking system, providing a smooth and efficient user journey from browsing to booking a VR adventure. The obilViaR website serves as the digital gateway to York's only dedicated VR experience, inviting both first-timers and seasoned VR enthusiasts to discover the immersive fun that awaits.
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As always, it is easier to create a database to ensure a simple dynamic management of games and experiences. Despite a rapid project turnaround, the site seamlessly integrates a third-party booking system, providing a smooth and efficient user journey from browsing to booking a VR adventure. The obilViaR website serves as the digital gateway to York's only dedicated VR experience, inviting both first-timers and seasoned VR enthusiasts to discover the immersive fun that awaits.
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Harvester - Build a Salad vote
Fullstack HTML app with voting leaderboard and analytics
Animation, Web Development, Web application/SaaS
Once again working with nice people at One/Fifty Consultancy. This time Harvester wanted to launch a new salad, but needed the punters' he;lp in deciding what should be in it. So I built a fullstack HTML mini-site that allows users to vote on the combinations they want to see in their new salad. We gave them a selection of choices rather than free range - none of this "Boaty McBoatface" stuff happening on our watch!
During the voting period the users, after choosing the best new salad combo, get their vote tallied up in the leaderboard which shows the real-time current combination.
As with any modern media agency, One/Fifty Consultancy like to get lots of analytics to show the ROI to their clients. Luckily I LOVE adding analytics for everything I can think of. So the client ended up with a nice analytics page to show the users' 'funnel', page loads, votes and sharing to socials. The app is, obviously, fully responsive and works on all devices, including iOS and Android.
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During the voting period the users, after choosing the best new salad combo, get their vote tallied up in the leaderboard which shows the real-time current combination.
As with any modern media agency, One/Fifty Consultancy like to get lots of analytics to show the ROI to their clients. Luckily I LOVE adding analytics for everything I can think of. So the client ended up with a nice analytics page to show the users' 'funnel', page loads, votes and sharing to socials. The app is, obviously, fully responsive and works on all devices, including iOS and Android.
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HTML5 online banner animation for Alexandra Palace
HTML5 animated Google banner ads
Animation, Digital Advertising, Web Development
The creative director from Lovers (London) really wanted rich, textured, organic and layered animation - ideally suited to video. Unfourtunatly we didn't have video banners spots available, so I had to use all the tricks in the book to get the CD's lush vision squeezed into serveral formats at very small filesizes. It worked out well in the end and the files don't waste a single byte!
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Christmas cracker games for Mitchells & Butlers
In app HTML5 games with API database control and content management
Animation, Digital Advertising, Mobile app, Web Development, Web application/SaaS
I seem to have an X'mas tradition of making some fun little "cracker pull" games for 3 popular restaurants in the Mitchells & Butlers' stable: Toby Carvery, Harvester, and Stonehouse.
Working for the 3rd Christmas in a row with the loverly people at One/Fifty Consultancy to bring a little X'mas cheer to all the customers in the form of a little cracker game that gives them a new restaurant voucher each week and also an unlimited amount of cheesy festive jokes!
As this is the third year running these games (and I love making analytics KPIs) we can get some insight in the user habits when playing the games. Each year the games surpass 2 million vouchers claimed which obviously make the user and the client very happy. I’m not as happy as I can see most people are there for the vouchers and no where near enough come purely for the X’mas jokes! …although I may have skewed the analytics on this one 😉
The games are embedded in the restaurants’ app from where the user gets to play against their friend to win the voucher …or just sneakily play it alone to make sure you get the bonus! I developed the game play, animation and also the backend API that saves which users have won that week to make sure no one gets too greedy.
The game also then jumps off to a holiday competition from Jet2 Holidays and also branded filters for Insta and TikTok.
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Working for the 3rd Christmas in a row with the loverly people at One/Fifty Consultancy to bring a little X'mas cheer to all the customers in the form of a little cracker game that gives them a new restaurant voucher each week and also an unlimited amount of cheesy festive jokes!
As this is the third year running these games (and I love making analytics KPIs) we can get some insight in the user habits when playing the games. Each year the games surpass 2 million vouchers claimed which obviously make the user and the client very happy. I’m not as happy as I can see most people are there for the vouchers and no where near enough come purely for the X’mas jokes! …although I may have skewed the analytics on this one 😉
The games are embedded in the restaurants’ app from where the user gets to play against their friend to win the voucher …or just sneakily play it alone to make sure you get the bonus! I developed the game play, animation and also the backend API that saves which users have won that week to make sure no one gets too greedy.
The game also then jumps off to a holiday competition from Jet2 Holidays and also branded filters for Insta and TikTok.
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InsideOut
Educational games for The Royal Institution
Animation, Design, Web Development
BAFTA Nominated: Interactive Factual category
IVCA Winner: Biz Net 2003 awards
IVCA Nominated: Biz Net 2002 awards
EMMA Nominated: 3-18 year old learning category
Developed for the Royal Institute of Great Britain. from some of my game concepts. The InsideOut website is designed for 11-14 year olds to help inspire them to science. I created 3 games for the site, Human Cannonball, Energy Quest and Flick the Flea.
The InsideOut site was showcased in DIGIT magazine and BAFTA nominated.
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The InsideOut site was showcased in DIGIT magazine and BAFTA nominated.
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Quest
Intuitive UI driven learning tool
Animation, Data Visualisation, Design, Web application/SaaS
BAFTA Interactive Award
EMMA Foundation Award
BETT Award Learning beyond classroom > view video walkthrough
From my original interface concept UI design, I produced an exciting learning tool for 11-14 year olds to learn about the UK and it's places of interest they can visit. The spinning menu and zooming map are an exciting way into the roughly 2000 pieces of database driven content. This flagship application of gridClub.com helped the site walk away with a BAFTA, a BETT and an Emma Foundation award.
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Flying finances
Responsive HTML5 learning game for the Post Office
Animation, Web Development
The Post Office had a need to train their new staff in all the complicated ins and outs of manning the Bureau de change. I was hired by the Nottingham agency SpinningClock to code a responsive HTML5 game. The game... er I mean learning tool makes use of HTML5's canvas, preloads each level as needed and enhances the experience with some nice smooth animation.
The rich media experience had to be just as useable as an iPhone app but in the iOS browser. The website obviously is perfectly fine for all modern browsers on pc and Mac too as well as Android mobiles and tablets - basically the Post Office wanted employees learning all the time, wherever they were ;)
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The rich media experience had to be just as useable as an iPhone app but in the iOS browser. The website obviously is perfectly fine for all modern browsers on pc and Mac too as well as Android mobiles and tablets - basically the Post Office wanted employees learning all the time, wherever they were ;)
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HTML5 online banner animation
HTML5 animated Google doubleclick banner ads
Animation, Digital Advertising
HTML5 animated banners are always fast paced, quick turn around jobs and this was no exception. I developed 60 smoothly animated Google doubleclick advertising banners for Homelyfe Insurance. There were 3 variations of 20 sizes, from little animated mobile banners to full-screen interstitial ads. All with a time deadline. As with almost all of the work I do, I worked remotely on this project with the client in London.
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Interactive multi-touch attractor toys
Interactive toys to show off the client's large format 84" touch screens
Animation, Data Visualisation, Design, Offline/Installation
> watch video of 'nodes'
> watch video of 'flock'
The client came to me to concept, design and build several interactive 'attractor' apps for their latest line of very large multi-touch TVs. These TVs are located in hotel lobbies, trade shows, clubs etc. They play one of the attractor apps in demo mode until a passer-by's interest is piqued and they investigate and play with attractor.
Each interactive had to interesting enough in demo mode but also highly 'touchable' and playful when a user (or multiple users) came to play. The high-end TVs have an nice Android system on-board to run these interactives.
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Each interactive had to interesting enough in demo mode but also highly 'touchable' and playful when a user (or multiple users) came to play. The high-end TVs have an nice Android system on-board to run these interactives.
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HTML5 Website top banner
Tech banners for Viglen
Animation, Digital Advertising
Most of my work is repeat work for happy clients and agencies. Studio Montage hired me once again to add to our previous work for Viglen.
This time we needed 'hero banners' to go at the top of each of the 4 sections of Viglen's sub-site. Using HTML5's canvas and good old fashioned javascript I developed the animated banners to get the message across.
I also pumped out the animated GIFs as a backup for the small minority without the latest HTML5 browsers.
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This time we needed 'hero banners' to go at the top of each of the 4 sections of Viglen's sub-site. Using HTML5's canvas and good old fashioned javascript I developed the animated banners to get the message across.
I also pumped out the animated GIFs as a backup for the small minority without the latest HTML5 browsers.
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Maths tutoring website
Reactive mobile interactive framework
Animation, Design, Web application/SaaS
I was tasked with bringing a very well established maths tutoring site up to date and into the mobile age. After an initial period of R&D, I designed and built a flexible and scalable UI with a full example tutorial ready for user testing and demoing to investors.
The tutorials are step by step and reactive; they will explain the same point in another way, with supporting animation, if the user didn't quite understand the first time. Technically it had to work on desktop, tablets and mobiles with an emphasis on the varied mobiles in use in schools around the globe. This spawned lots of problems in the design; trying to avoid just going for the lowest common denominator and keeping the highly engaging flow and animation to aid the understanding and retention of the lesson. The UI can work in both portrait and landscape and has a 'split' bar so the user can fine-tune the UI themselves, throughout the lessons, if they prefer the emphasis to be on the tutorial's animation and explanation or the accompanying (multi-lingual) text explanation. Flexible guided learning is key here.
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The tutorials are step by step and reactive; they will explain the same point in another way, with supporting animation, if the user didn't quite understand the first time. Technically it had to work on desktop, tablets and mobiles with an emphasis on the varied mobiles in use in schools around the globe. This spawned lots of problems in the design; trying to avoid just going for the lowest common denominator and keeping the highly engaging flow and animation to aid the understanding and retention of the lesson. The UI can work in both portrait and landscape and has a 'split' bar so the user can fine-tune the UI themselves, throughout the lessons, if they prefer the emphasis to be on the tutorial's animation and explanation or the accompanying (multi-lingual) text explanation. Flexible guided learning is key here.
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Video emails
Novacroft needed 2 video emails. I worked along side a great copywriter; Tiphanie Mellor. Along with designing and building the emails, my main task was to design and animate the videos.
For the first video we needed the excitement of new year to spill over from the email while delivering the company's new year message. A second video was a lot calmer and conveyed the brand information while floating around in a spring meadow on a balmy spring day - a very relaxing job this turned out to be.
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For the first video we needed the excitement of new year to spill over from the email while delivering the company's new year message. A second video was a lot calmer and conveyed the brand information while floating around in a spring meadow on a balmy spring day - a very relaxing job this turned out to be.
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Google banners
Google wanted to shout about thier new drive cloud storage system, so I produced a set of simple and clean banners that quietly shouted their message with a little humour.
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Christmas quiz
Chris Moose quiz for JamHot for Xscape
Animation, Web Development
'Chris Moose' quiz (say it in a Scottish accent to get the pun ;) was a quick little quiz I coded for the Scottish agency JamHot. The questions are from a big XML set of varying degree of difficulty and all the text was updateable by the client at any time again via XML. Chris Moose has a lot to say so I got the chance to dust off the animation skills for Chris when he is giving feedback and talking. The quiz also has a PHP/mySQL high score system, which I built to complete the package.
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Takeover video banners
Burton presents for Prime&Fire
Animation, Digital Advertising
It is a bit of a web advertising cliché; a snowboarder 'breaking' out of one side of the site overlay and landing on the other side, but it was fun to do still. I got to keep my After Effects skills sharp while producing the 4 'flavoured' sets of the banners for loads of sites each. Formats included full site takeovers and pop up video banners all complemented by various leaderboard, mpu and sky units, across 2 media serving platforms.
I still think snowboarding is silly as you get cold hands and fall over a lot. Strange hobby ;)
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I still think snowboarding is silly as you get cold hands and fall over a lot. Strange hobby ;)
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Dexter banners
Another quick project, straight forward, nothing too complicated, just some nice animation. Another project with Ignition Creative where everything just goes to plan which keeps costs down and makes everyone happy.
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Desktop app for Dulux
Dulux Athens for Akzo Nobel
Animation, Digital Advertising, Offline/Installation
Dulux needed to bring the content, essence and success of their new brand exhibition in Athens to all employees and not just the ones lucky enough to be there in person. I was hired once again by the good people at DesignBridge London to produce the downloadable desktop application (runnable on both Macs & PCs) that easily showed all the in-depth content needed to deliver the brand concepts.
The project's UI was based around a 3D generated, room-by-room fly through. The viewer would navigate rooms either sequentially or via the jump navigation. Once you are in the 'room' then all the interactive points of interest animate on ready to take you to their content. Videos, poster images and pdfs are all viewable in the app or a print resolution version is ready to download.
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The project's UI was based around a 3D generated, room-by-room fly through. The viewer would navigate rooms either sequentially or via the jump navigation. Once you are in the 'room' then all the interactive points of interest animate on ready to take you to their content. Videos, poster images and pdfs are all viewable in the app or a print resolution version is ready to download.
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interactive web experience
become a spook for MediaCom/Universal
Animation, Web Development
Once the user has followed a link from a placed YouTube video, they are granted access to Mi5's computer system giving users the chance to become a 'spook'.
I helped design the UI and the mini-tools. I built it in a slick manner with sliding and semi-opaque windows so the user felt they were peeking into classified documents in order to find out who they could trust.
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I helped design the UI and the mini-tools. I built it in a slick manner with sliding and semi-opaque windows so the user felt they were peeking into classified documents in order to find out who they could trust.
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Star Trek game
Game for IGN
Animation, Digital Advertising, Web Development
The Vulcans need to recolonise the planet, you are put at the helm in charge of selecting the perfect place for the construction and surveying that needs to be done on the planet's surface. Once again working with people at Harkable and this time with a great illustrator called Guy Warley, I used my developer skills to create the game application and good old fashioned animations (I'd almost forgot all about character walk cycles and smoke effects! It is a refreshing change to be utilised as a freelance animator as well as a freelance developer). A new mission was released each day of the month. My application build was nice and dynamic so handled every new day easily thanks to a nice back-end that talked nicely with the game. As play progressed over the days the landscape built up as the levels progressed - remember that mine we built on level 15, well it is now up and running and looks great. The user can drag around the map or just use the mini-map to click to that position. As the terrain develops my code takes into account the areas where you can and can't build or prospect anymore - there is no point trying to land your ship in the water or on the side of a mountain!
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Selfridges London - In-store promotional installation
Will.i.am+ foto-sosho iPhone camera for will.i.am/Selfridges
Animation, Data Visualisation, Design, Digital Advertising, Offline/Installation
I like being a freelance designer and developer as I get to work with lots of nice people, once again with the smart people at Tangent90 I built a local installation that played out over a few plasma screens in the entrance of Selfridges London. The installation took pictures of everyone coming through the door, which then where cropped to a head and shoulders image, which then found themselves 'dropping' into my mosaic of other customer's faces. The mosaic tiles are then colour tinted and make up a larger image of Mr I.am.
Depending which version is running at the time, we either play a promo video every few minutes or (my personal favourite) explode the mosaic's tiles and spin them around in 3D before putting them back in their correct places. For no reason beyond eye candy but, for once, that is what you need to attract the passers-by attention.
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Depending which version is running at the time, we either play a promo video every few minutes or (my personal favourite) explode the mosaic's tiles and spin them around in 3D before putting them back in their correct places. For no reason beyond eye candy but, for once, that is what you need to attract the passers-by attention.
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Virgin Media - See what you're missing
Virgin media wanted to point out to everyone that they are better than Sky. They wanted to show, in an engaging way, all the breadth of content and cool stuff they have like video on demand and pausing live TV.
Virgin wanted it to be better than the 3D video fly through that Sky have (which amused me as I made the Sky one a year earlier!). This was a short turnaround project, just under 3 weeks, as Virgin had a two stage launch plan. But thanks to the great people at Spike/Elvis and the freelance creative art direction from Jim, we managed to do near enough everything they wanted for stage two but by the stage one deadline.
Happy clients come back again :)
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Virgin wanted it to be better than the 3D video fly through that Sky have (which amused me as I made the Sky one a year earlier!). This was a short turnaround project, just under 3 weeks, as Virgin had a two stage launch plan. But thanks to the great people at Spike/Elvis and the freelance creative art direction from Jim, we managed to do near enough everything they wanted for stage two but by the stage one deadline.
Happy clients come back again :)
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Michael Buble Facebook app
Christmas Facebook app
Animation, Digital Advertising, Web Development
> Visit Michael's Facebook page
What could be better for Christmas than a personal video from Michael Bublé? How about two videos!
I worked with Harkable on this video mapping Facebook app. The user gets to give Michael a present to unwrap; a photo of themselves or a friend. Then a 'good' ending or a 'bad' ending is chosen depending what reaction you would like from Mr Bublé. The good ending will make every Michael Bublé fan happy as he kisses your chosen photo which I (after brushing off my video motion tracking skills) magically motion tracked into the picture frame on the video in real time.
A nice little twist, which is a testament to Bublé's humour, is that you can also have an 'unhappy' ending. I won't give it away but needless to say Michael is not happy with his photo present, but it a great way to tease a non-Bublé fan, ...if you can find one.
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I worked with Harkable on this video mapping Facebook app. The user gets to give Michael a present to unwrap; a photo of themselves or a friend. Then a 'good' ending or a 'bad' ending is chosen depending what reaction you would like from Mr Bublé. The good ending will make every Michael Bublé fan happy as he kisses your chosen photo which I (after brushing off my video motion tracking skills) magically motion tracked into the picture frame on the video in real time.
A nice little twist, which is a testament to Bublé's humour, is that you can also have an 'unhappy' ending. I won't give it away but needless to say Michael is not happy with his photo present, but it a great way to tease a non-Bublé fan, ...if you can find one.
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Advertising banners
Another straight-forward and quick project for CBS. I coded a nice reveal effect for the text in these banners so even if you have seen them before or see 2 on the same page, they are a little different each time. I prefer to code all animation effects if possible as it makes little things like randomly scrolling backgrounds a lot quicker to implement and scroll smoother as a bonus.
2 sets of 5 banners, along with GIF backups and a few Facebook ads all in under 2 days - everything goes nice and smoothly when everyone knows what they are doing (thanks, once again to the pros Ignition Creative) which leaves a happy client who comes back for more.
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2 sets of 5 banners, along with GIF backups and a few Facebook ads all in under 2 days - everything goes nice and smoothly when everyone knows what they are doing (thanks, once again to the pros Ignition Creative) which leaves a happy client who comes back for more.
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we are the people we've been waiting
Movie site for Spike/Elvis for Edge
Animation, Web Development
We are the people movie is about the state of education in Britain. The site is a massive 2D parallax of 'paths' which the user follows around. I coded the movie's site to a short turn around. It has quite a few talking heads with people like Richard Branson and Henry Winkler ('the fonz' oh yeah).
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Marks and Spencer's Homepage
Marks and Spencer wanted a easily updated image viewer and links for the homepage. The 'hero image' viewer sits in prime spot on the homepage and is updateable via their CMS. There is also a video player version.
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Facebook app
UK fishermen are not getting a fair price for their catch, Greenpeace, working with the agency Zone, decided to highlight this by allowing Facebook users to star in their own sea shanty. The experience is a pre rendered video with the user's name and profile pic seamlessly overlay onto the footage. The personalisation included a shop name, the user's profile pic blended into the pub scene and even a personalised tattoo motion tracked onto a moving arm.
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touch screen application
Brilliant futures for a large IT company
Animation, Design, Offline/Installation, Web Development
Working with the agency Tangent90, I produced an application that ran on 3 large touch sensitive plasma screens to be shown at trade shows. The project was based around an infinite 'big wheel' carousel of content tiles that then clicked through to a video and some more copy. Users could save details of which content they had viewed for later review.
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Facebook app
Delivery Dash Facebook app for Tesco
Animation, Digital Advertising, Mobile app, Web Development
Working once again with very nice people at Yomego design agency I created this Facebook app for Tesco. The player gets to play the part of unsung heroes that pack your online delivery by grabbing the items from a conveyor belt of products for 4 customers at the same time.
Each level gets faster and harder which would be OK if it wasn't for the random punctures and heavy traffic! Strangely addictive and I'm still not sure why, but then again I don't understand shopping either ;) Statistics time:
-100k plays in (just over) the first month
- the average user playing 16 times
- nearly 200 players playing the game for over 6 hours (100+ times)
- 1 player has played over 1200 times, that is nearly 3 days worth of game play!
With so many people playing such a 'sticky' game it is a good job we tested thoroughly before turning it out into the wild.
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Each level gets faster and harder which would be OK if it wasn't for the random punctures and heavy traffic! Strangely addictive and I'm still not sure why, but then again I don't understand shopping either ;) Statistics time:
-100k plays in (just over) the first month
- the average user playing 16 times
- nearly 200 players playing the game for over 6 hours (100+ times)
- 1 player has played over 1200 times, that is nearly 3 days worth of game play!
With so many people playing such a 'sticky' game it is a good job we tested thoroughly before turning it out into the wild.
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User generated image and video viewer
Imagination challenge for Adobe
Animation, Data Visualisation, Web Development
Working with the guys at yomego Scotland, I built a nice little user generated content viewer. All the user's competition entries can be filtered by location and then the app selects a random selection of entries from that location to display. Some are videos, some are images, some portrait and some landscape - the app handles them all.
Thanks to yomego's Facebook API, we also were able to use the app to view the user's Facebook photos.
The client needed to place the project on different sites at different sizes so it is nice and scalable to fit any size that gets thrown at it :)
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Thanks to yomego's Facebook API, we also were able to use the app to view the user's Facebook photos.
The client needed to place the project on different sites at different sizes so it is nice and scalable to fit any size that gets thrown at it :)
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Flora by Gucci
Perfume site for Critical Mass for Gucci
Animation, Design, Web Development
Gucci's high standards were evident throughout with the attention to detail in this project. My dev skills were needed by agency Critical Mass to create highlights like the interactive 3D fly through of the 'flora' motif's history. I was also tasked with everything from html to After Effects work when needed.
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Animated banners
Simple animated banners for GyroHSR
Animation, Digital Advertising
A lot of banner projects are straightforward enough, no boundary push and no bleeding edge, just simple and effective animation that helps the message get across. I produced a set of banners for FedEx, a few sizes each for 2 regions.
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banners and projection animation concept
Cloud for GyroHSR/Fujitsu
Animation, Design, Digital Advertising, Offline/Installation
Two facets to the same project here. First is a set of banners for Fujitsu's 'cloud' computing solution. The second I had to dust off the old Photoshop skills and produce a mock up of a live projection animation.
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menu animation and little line animations
Cabana restaurant animations
Animation, Design, Web Development
Sometimes it is nice just to do some old skool animation. For the Cabana website I dusted off my After Effect skills and made a 3D animated menu in the style of window shutters. I put this into a little wrapper and made a menu for the homepage of the site. Dotted around the site are little animated drawings. I just couldn't help myself with these anims though and ended up animating a lot of them with code so they were different each time the user came back. I don't like the punters getting bored!
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What if?
I produced 4 children's games as part of Channel 4's 'What If?' website, supporting the TV show of the same name. The games taught basic maths in an entertaining and transparent way.
The What if? website was in support of Channel4's What if? Children's TV program.
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The What if? website was in support of Channel4's What if? Children's TV program.
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DVD trailer viewer
Warner Bros DVD back catalogue for Waste Creative
Animation, Web Development
I've made 5-6 versions over the years of this project to show off Warner Bros' back catalogue of children's DVDs. Each time adding a little here and there, sometimes adding a game or a little piece of interaction. The latest version got a conveyor belt and robotic arm and user controlled mood lighting, ...I can't quite remember why now.
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Graduate careers path chooser
Career path chooser for Airbus
Animation, Design, Offline/Installation
Airbus only wants the best and most suited graduates for their training programs and jobs. Working with Digital Mosaic's designs, I built this career path chooser which took the applicant on a journey of 5-6 questions and then suggested the best area of the Airbus group to apply to.
An XML based decision maker and some slick 3D tilting and panning makes this project stand out from the usual recruitment tool.
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An XML based decision maker and some slick 3D tilting and panning makes this project stand out from the usual recruitment tool.
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mini game website
Drayton Manor for wasteCreative/drayton manor
Animation, Web Development
> visit Drayton Manor's website
Drayton Manor have a new ride opening - the Ben 10 Ultimate mission ride - and they wanted to tell the target audience about it, well any of the audience that are over 1.2m tall. So I was hired by my friends waste creative to make a mini-site in the Ben10 flavour with the usual info about Drayton Manor and a nice little 'being on a roller-coaster while shooting at baddies' game. Can you guess what the new roller-coaster ride is like? ;)
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Ben 10 Ultimate Alien mini-site
'Ultimate Alien' Mini site for Waste creative for Cartoon Network
Animation, Web Development
Working once again with Waste Creative I coded this little mini-site in super quick time time ready for all 15 languages and 100,000's of fans wanting to know about the latest in the Ben 10 line - the 'ultimate alien'.
The site has videos, games, Ben10 facts, favourite alien voting results and even loads of masks you can download and print out :)
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The site has videos, games, Ben10 facts, favourite alien voting results and even loads of masks you can download and print out :)
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trade show presentation
meet the speakers for 2lk/HSBC
Animation, Design, Offline/Installation
HSBC wanted a presentation tool to introduce the speakers of a major conference. The tool had to scale and work with 56" plasmas as well as touch screens and had to be updateable on the day by the people presenting it. So I built a presentation that scaled perfectly and was easily updateable via XML at any time, it was just what they needed.
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The Fimbles - Fimbling Fun!
CD-ROM for BBC Worldwide
Animation, Design, Offline/Installation
BIMA Winner: Best Training & Home Learning
BIMA Commended: Best use of CD/DVD/Kiosks
Right Start Award Winner: Gold Award
Design Week Awards Nominated: Interactive Media - Information > Read BBC press release
> Buy cd-rom from Amazon
Fimbling Fun! is a CD-ROM for fans of TV program aged 2-6. I acted as head programmer on this project, making all the technical demos in the early stages and most of the final polished product. This was a lot of fun to work on as the Fimbles are so cute :) I am very proud of being able to name all the Fimbles and their friends without having to think about it.
Designed for young children and released by BBC Worldwide in 2003. It's based on the popular BBC TV series "The Fimbles" and is aligned with the UK's National Curriculum Foundation Stage, making it a suitable learning tool for preschoolers.
The project features several interactive activities, including:
Footprints: Guide a Fimble through a maze collecting objects.
Suitcase: Get packing for your holiday with the Fimbles.
Feather: Tickle the Fimbles to make them laugh - miles too much fun.
Pebble: Draw and create pictures in the sand pit and add animated elements to bring them life.
Shimmy Shaker: Create tunes and get dancing. ...annoy your parents. We didn't use it in the end, but I created a 'dance animation system' that automatically animated between different dance moves in real-time.
Additionally, the CD-ROM includes printable greeting cards, stories, video clips, and music from the show, enhancing the interactive and educational experience for children
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Designed for young children and released by BBC Worldwide in 2003. It's based on the popular BBC TV series "The Fimbles" and is aligned with the UK's National Curriculum Foundation Stage, making it a suitable learning tool for preschoolers.
The project features several interactive activities, including:
Footprints: Guide a Fimble through a maze collecting objects.
Suitcase: Get packing for your holiday with the Fimbles.
Feather: Tickle the Fimbles to make them laugh - miles too much fun.
Pebble: Draw and create pictures in the sand pit and add animated elements to bring them life.
Shimmy Shaker: Create tunes and get dancing. ...annoy your parents. We didn't use it in the end, but I created a 'dance animation system' that automatically animated between different dance moves in real-time.
Additionally, the CD-ROM includes printable greeting cards, stories, video clips, and music from the show, enhancing the interactive and educational experience for children
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Facebook application
are you smarter than john? for 1000heads/F-Secure
Animation, Design, Web Development
To highlight F-Secure's anti personal identity theft program, I created a Facebook app that showed a video of John dropping his credit card on the floor for anyone to play with. The video then zooms into the card and the details warp into the Facebook user's own name to highlight they may need F-Secure's product too.
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product hero viewer
for KittyDoLittle.com
Animation
I created an hero product viewer for the main pages of kittydolittle.com. The viewer takes any number of products and lays them out in space to fit nicely and then shows each product at once with some nice animation. Simple and effective.
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Button's furry tales story website
Kid's interactive story site for Cadbury chocolate
Animation, Web Development
Scottish agency Chunk tasked me with building 3 games for inclusion in Cadbury's new online children's book and activity website.
I created an animal piano game where we get to play follow the leader and copy a well know song or the player can just freestyle. The next mini game was a jigsaw game. But not just any jigsaw game, this one has advanced snapping to groups to aid the building process - just like you would with a real jigsaw. The last game was a nice and simple 'painting by numbers' type game where you colour in the supplied line drawing - no worrying about going outside the lines here :)
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I created an animal piano game where we get to play follow the leader and copy a well know song or the player can just freestyle. The next mini game was a jigsaw game. But not just any jigsaw game, this one has advanced snapping to groups to aid the building process - just like you would with a real jigsaw. The last game was a nice and simple 'painting by numbers' type game where you colour in the supplied line drawing - no worrying about going outside the lines here :)
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GI Joe game banners
Turner for Waste creative
Animation, Design, Digital Advertising, Web Development
I coded 2 in banner games for the launch of GI Joe the movie. In HALO dropzone you take control of our hero as he jumps high altitude and avoids the sky mines and flak on the way down. In Tank Commander you get a tank to fight your way through the village and out to safety.
A few cool extra touches on these games are the smoke fumes that change colour and opacity based on the revs of the diesel engine and the real physics of the drive tracks. No one asked for them, and it's a bit geeky, but I like it.
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A few cool extra touches on these games are the smoke fumes that change colour and opacity based on the revs of the diesel engine and the real physics of the drive tracks. No one asked for them, and it's a bit geeky, but I like it.
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Duracell's Summer Athletics
Duracell/DTP game tie-in for Waste Creative
Animation, Web Development
2009 Pixel Awards Sports Nominee
DTP's Summer athletics 2009 and Duracell got together and wanted an online experience to drive awareness of the game's launch and the new rechargeable batteries for the bunny ;)
I coded the 4 events from the main game each with a bespoke game engine and control system to give the player a taste of what was to come on the Wii.
I can't use their name in this quote but: "More fun than the real Wii version!" was heard from the client's lips ;)
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I coded the 4 events from the main game each with a bespoke game engine and control system to give the player a taste of what was to come on the Wii.
I can't use their name in this quote but: "More fun than the real Wii version!" was heard from the client's lips ;)
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Quote Exchange website
Fun insurance company site for Digivate for Quote Exchange
Animation, Design, Web Development
> Visit site
Putting the fun back into insurance quotes online! ;) Quote Exchange wanted a fun way to lighten up the business of the quote comparison world. I coded a little world which allowed the users to explore the offered content while being entertained and charmed.
I added nice little touches on top of the content exploration to make sure the user was there out of choice; little things like the working toaster (jam sold separately) and some movable fridge magnet letters - my record is 4 rude words.
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I added nice little touches on top of the content exploration to make sure the user was there out of choice; little things like the working toaster (jam sold separately) and some movable fridge magnet letters - my record is 4 rude words.
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M&M'S Full Colour Gaming
Site for MediaCom/Masterfoods
Animation, Web Development
The M&M's Full colour gaming site was for cross promotion with EA games. So I was tasked to develop 3 games along the lines of EA's finest... but using M&Ms rather than golf balls or cars!
I made 3 little physics based games where the race car's (well M&Ms) track was destructible and the golf ball (er... well M&Ms) has a flight path O'meter and amfPHP highscores tables. There was also a football game where, you guessed it; you kick around M&Ms!.
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I made 3 little physics based games where the race car's (well M&Ms) track was destructible and the golf ball (er... well M&Ms) has a flight path O'meter and amfPHP highscores tables. There was also a football game where, you guessed it; you kick around M&Ms!.
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Sky Heroes season website
3D video explorer for Sky/AKQA
Animation, Web Development
...well, 2.5D really. Sky needed to show off their upcoming set of newly added films. They needed to wow the customer. We built a 3D space on the sky homepage where the latest films came flying by. The user could stop a film when something took their fancy and play a small clip or trailer.
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Fanta Crunk Off game
Game for AKQA/Fanta
Animation, Web Development
Here the player 'crunks off' (a dance competition for oldies) against the computer or challenge your friend (via email) to compete in a turn based game. Choose your best moves to prgress through the levels and win bottles of Fanta as you go!
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Lacoste Elegance website
multilingual website for Proctor & Gamble
Animation, Web Development
Y Design award 2007 winner - The so successful award
Campaign Digital Awards - nominated 2007
A lifestyle website to give info and aspiration for the 'Elegance' perfume from Proctor & Gamble. The site is in five languages, including Russian. To keep the intial load times down, I make each section load in the background (the progress bars for this load can be seen on the sign-post).
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Zovirax website
website for GlaxoSmithKline
Animation, Design, Web Development
Polaroids are flung on the floor of a young lady's apartment. The user zooms in and around the polaroids, finding video clips as they go, to explore the 5 stages of getting a cold sore.
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Unilever careers - toothpaste
interactive mpu
Animation, Digital Advertising
Unilever wanted a 'bendy' empty toothpaste tube to show that the container can be recycled into various objects. So the MPU is a timed game allowing the user to bend the tube to make chairs or roofs - lots of items that discarded toothpaste tubes can be recycled into.
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BBC Interactive TV
Information Design + user testing
Animation, Data Visualisation, Design, Offline/Installation
At the BBC's interactive TV design department, I designed and built interfaces and models for current and future interactive TV services as part of the 'Future Interface group'.
This ranges from simple 'now and next' type screen overlays to imagining future interfaces for the next gen. of digital personal recorders which need to allow browsing and searching of 70,000 data items.
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This ranges from simple 'now and next' type screen overlays to imagining future interfaces for the next gen. of digital personal recorders which need to allow browsing and searching of 70,000 data items.
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Window on Life - DNA
Commissioned by the DTI for the Sunday Times newspaper. There are over 400+ articles over both CDs, these all come from a rational database on the discs. Each article has photos, diagrams or video clips to accompany it.
4.5 million discs were pressed and, along with being on the cover of the Sunday Times, they were also sent out to all schools in the UK & commonwealth.
This is a very dynamic project, that even generates graphic elements from the data. There is a full weighted search on both CD-ROM.
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4.5 million discs were pressed and, along with being on the cover of the Sunday Times, they were also sent out to all schools in the UK & commonwealth.
This is a very dynamic project, that even generates graphic elements from the data. There is a full weighted search on both CD-ROM.
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Interactive drag 'n' drop HTML5 web app
Classroom makeover for Viglen
Animation, Web Development
Viglen are overhauling and updating their site to the latest HTML5 technology. I was tasked by the good people at Studio Montage to create an interactive classroom makeover app in HTML5, canvas and javascript. Which shows the users how to integrate the latest ICT into their classrooms.
We had a choice of 6 classrooms to fill with all sorts of posh products, all accessible via the animated menu. The user simply dragged and dropped their chosen products into the scene, scaling them as required.
Once the user is happy with their prefect classroom, they get to save it for future reference. Or they can print or email the room to their IT dept. to get the ball rolling with a big hint ;)
The website works on all flavours of browsers supporting HTML5.
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We had a choice of 6 classrooms to fill with all sorts of posh products, all accessible via the animated menu. The user simply dragged and dropped their chosen products into the scene, scaling them as required.
Once the user is happy with their prefect classroom, they get to save it for future reference. Or they can print or email the room to their IT dept. to get the ball rolling with a big hint ;)
The website works on all flavours of browsers supporting HTML5.
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Video emails
Novacroft needed 2 video emails. I worked along side a great copywriter; Tiphanie Mellor. Along with designing and building the emails, my main task was to design and animate the videos.
For the first video we needed the excitment of new year to spill over from the email while delivering the company's new year message. A second video was a lot calmer and conveyed the brand information while floating around in a spring meadow on a balmy spring day - a very relaxing job this turned out to be.
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For the first video we needed the excitment of new year to spill over from the email while delivering the company's new year message. A second video was a lot calmer and conveyed the brand information while floating around in a spring meadow on a balmy spring day - a very relaxing job this turned out to be.
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Animated banners
Google wanted to shout about thier new drive cloud storage system, so I produced a set of simple and clean banners that quietly shouted their message with a little humour.
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Animated digital banners for CBS
Another quick project, straight forward, nothing too complicated, just some nice animation. Another project with Ignition Creative where everything just goes to plan which keeps costs down and makes everyone happy.
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Banners
Coop Electrical banners for
2012
Animation, Digital Advertising
CimeXmas
3D snowman Christmas card
2001
Animation, Design, Web Development
A rather dark Christmas viral email game where you play the part of a snowman who throws snowballs at other snowmen, whilst trying to avoid smashing the windows!
This was a great project where my only brief was 'we need a game to go out via email and you have two weeks to do it in.
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