Portfolio
I've been incredibly fortunate to have worked on the projects I have over the decades. Here are a selected few ...but enough that you may need to use these filters to quickly find what you're looking for. Or just go for a relaxing doom-scroll and enjoy :)
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Animation
Web Development
Design
Digital Advertising
Web application/SaaS
Data Visualisation
Offline/Installation
Mobile app
obliViaR
Immersive website for a new VR experience in York
Animation Design Web Development Web application/SaaS
York's new immersive VR entertainment destination, obilViaR, needed a website to match the excitement of its virtual reality experiences. Tasked with bringing the vibrant vision of web designer Lucy Rigley to life, I developed a bespoke Laravel website with a focus on creating an overall feeling of depth and fluidity, mirroring the engaging nature of the virtual reality experiences offered. This vision translated into the incorporation of smooth, airy animations, designed to captivate visitors and hint at the fluid nature of virtual reality itself.
As always, it is easier to create a database to ensure a simple dynamic management of games and experiences. Despite a rapid project turnaround, the site seamlessly integrates a third-party booking system, providing a smooth and efficient user journey from browsing to booking a VR adventure. The obilViaR website serves as the digital gateway to York's only dedicated VR experience, inviting both first-timers and seasoned VR enthusiasts to discover the immersive fun that awaits.
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As always, it is easier to create a database to ensure a simple dynamic management of games and experiences. Despite a rapid project turnaround, the site seamlessly integrates a third-party booking system, providing a smooth and efficient user journey from browsing to booking a VR adventure. The obilViaR website serves as the digital gateway to York's only dedicated VR experience, inviting both first-timers and seasoned VR enthusiasts to discover the immersive fun that awaits.
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InsideOut
Educational games for The Royal Institution
Animation Design Web Development
BAFTA Nominated: Interactive Factual category
IVCA Winner: Biz Net 2003 awards
IVCA Nominated: Biz Net 2002 awards
EMMA Nominated: 3-18 year old learning category
Developed for the Royal Institute of Great Britain. from some of my game concepts. The InsideOut website is designed for 11-14 year olds to help inspire them to science. I created 3 games for the site, Human Cannonball, Energy Quest and Flick the Flea.
The InsideOut site was showcased in DIGIT magazine and BAFTA nominated.
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The InsideOut site was showcased in DIGIT magazine and BAFTA nominated.
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touch screen application
Working with the agency Tangent90, I produced an application that ran on 3 large touch sensitive plasma screens to be shown at trade shows. The project was based around an infinite 'big wheel' carousel of content tiles that then clicked through to a video and some more copy. Users could save details of which content they had viewed for later review.
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Flora by Gucci
Gucci's high standards were evident throughout with the attention to detail in this project. My dev skills were needed by agency Critical Mass to create highlights like the interactive 3D fly through of the 'flora' motif's history. I was also tasked with everything from html to After Effects work when needed.
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menu animation and little line animations
Sometimes it is nice just to do some old skool animation. For the Cabana website I dusted off my After Effect skills and made a 3D animated menu in the style of window shutters. I put this into a little wrapper and made a menu for the homepage of the site. Dotted around the site are little animated drawings. I just couldn't help myself with these anims though and ended up animating a lot of them with code so they were different each time the user came back. I don't like the punters getting bored!
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Facebook application
To highlight F-Secure's anti personal identity theft program, I created a Facebook app that showed a video of John dropping his credit card on the floor for anyone to play with. The video then zooms into the card and the details warp into the Facebook user's own name to highlight they may need F-Secure's product too.
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GI Joe game banners
I coded 2 in banner games for the launch of GI Joe the movie. In HALO dropzone you take control of our hero as he jumps high altitude and avoids the sky mines and flak on the way down. In Tank Commander you get a tank to fight your way through the village and out to safety.
A few cool extra touches on these games are the smoke fumes that change colour and opacity based on the revs of the diesel engine and the real physics of the drive tracks. No one asked for them, and it's a bit geeky, but I like it.
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A few cool extra touches on these games are the smoke fumes that change colour and opacity based on the revs of the diesel engine and the real physics of the drive tracks. No one asked for them, and it's a bit geeky, but I like it.
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Quote Exchange website
Putting the fun back into insurance quotes online! ;) Quote Exchange wanted a fun way to lighten up the business of the quote comparison world. I coded a little world which allowed the users to explore the offered content while being entertained and charmed.
I added nice little touches on top of the content exploration to make sure the user was there out of choice; little things like the working toaster (jam sold separately) and some movable fridge magnet letters - my record is 4 rude words.
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I added nice little touches on top of the content exploration to make sure the user was there out of choice; little things like the working toaster (jam sold separately) and some movable fridge magnet letters - my record is 4 rude words.
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Zovirax website
Polaroids are flung on the floor of a young lady's apartment. The user zooms in and around the polaroids, finding video clips as they go, to explore the 5 stages of getting a cold sore.
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CimeXmas
A rather dark Christmas viral email game where you play the part of a snowman who throws snowballs at other snowmen, whilst trying to avoid smashing the windows!
This was a great project where my only brief was 'we need a game to go out via email and you have two weeks to do it in.
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